I'm a Game & Narrative Designer located in Berlin, Germany. Currently employed as Studio Narrative Designer at King to work on the Candy Crush franchise, formerly Assistant Creative Lead, Writer and Game Designer on Daedalic Entertainment's Ken Follett’s: The Pillars of the Earth”. My bachelor thesis has been published as “Fantasies of Disempowerment: The Lure and Value of Voluntary Power Loss in Single-Player Video Games”. I give talks at conferences.