I also give talks at conferences & universities, covering a range of topics in game & narrative design. Below is a selection of videos, as well as a list of past talks. If you're interested in inviting me to your event or university, feel free to contact me!


Disempowerment Fantasies: How taking power away from players can create better games (Intel® Buzz Workshop 2018)

Video games have often been regarded as power fantasies. Yet many releases contradict this assumption and center gameplay around powerlessness, like the survival horror genre. This talk seeks to deconstruct the role of power in video games, analyze the various mechanics of disempowerment and suggest how actively taking power from the player may serve as a tool for making better games.

 


The Changing Face of Game Narratives (Womenize! 2018)

The way we make and play games has been constantly evolving, based on technological and cultural factors. For a while, the term interactive storytelling was used synonymously with branching narratives. But how to tell an engaging interactive story in our times of Let’s Plays, increasing AAA budget demands and new technologies like VR and AR? Let’s have a look at some vastly different modern solutions beyond the branching storyline, from the lore of Overwatch to the story system of The Novelist.


[German] Ken Follett's Säulen der Erde: Storytelling für ein Spiel auf Basis eines Buch-Bestsellers (Hamburg Games Conference)

A comparison of storytelling in novels and video games and how we approached adapting one thing into the other while creating "Ken Follett's: The Pillars of the Earth".



 

Past Talks

  • The Changing Face of Narrative Design
    WOMENIZE! @ Berlingamesweek• April 24, 2018 • Berlin
  • Disempowerment Fantasies: How taking power away from players can create better games
    Intel® Buzz Workshop 2018 • February 2, 2018 • Berlin
  • The Good, The Bad & The Ugly: Puzzle Design in Point-and-Click-Adventures
    BETA 2018 @ HOCHSCHULE MITTWEIDA• January 31, 2018 • Mittweida
  • Introduction Class: Gameplay as a Narrative Method
    GUEST LECTURE @ UNIVERSITY OF APPLIED SCIENCES• December 12, 2017 • Hamburg
  • Video Game Panel Discussion: Games as a Literary Medium & Live Let’s Play of ‘The Pillars of the Earth'
    INTERNATIONAL LITERATURE FESTIVAL BERLIN• September 9, 2017 • Berlin
  • Gameplay as Story in Daedalic's 'The Pillars of the Earth'
    RESPAWN @ GAMESCOM• August 20, 2017 • Cologne
  • A Novel Adaptation: Retelling Stories in Videogames
    HAMBURG ANIMATION CONFERENCE • June 22, 2017 • Hamburg
  • Ken Follett's ‘The Pillars of the Earth’: Adapting a Novel as a Video Game
    HAMBURG GAMES CONFERENCE • April 4, 2017• Hamburg
  • Disempowerment Fantasies - The Lure and Value of Voluntary Power Loss in Video Games
    RESPAWN @ GAMESCOM • August 26, 2016 • Cologne
  • A more scientific approach to Romance as Gameplay
    RHINEDEV CONFERENCE • November 8, 2014 • Cologne